Andres Pagella, "Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript" 
O’R,.lly Media | 2011 | ISBN: 1449304753 | 154 pages | PDF| 8,6MB

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.
  • Use HTML5’s canvas element to build smooth animations with sprites
  • Create an isometric grid pattern for high-performance graphics
  • Design a GUI that works equally well on mobile devices and PCs
  • Add sound to your game with HTML5’s audio element
  • Implement the game’s path-finding function with WebWorkers
  • Build a client data model on the server with PHP and MySQL
  • Make your game come alive with dynamic CSS3 objects

Download free ebook
http://www.mediafire.com/?yja2u9m9vq6maa2